I’ve used GIMP briefly in the past, but never liked it - I have Affinity Photo and Designer, though GIMP having a dedicated tool for “lifting” off backgrounds does sound like a time saver! Thanks so much Zanzio for your tutorial and time helping us. If the animation you want doesn’t need to be any more complex than this example, then you should try using the animation feature that is built into gimp’s warp transform tool (aka “liquefy”): This is a simple example, but since that is an object in a 3d scene I could move it around just like everything else you create inside blender. Here’s the gimp document and blend file I used: I exported out a frame sequence, then opened that sequence as layers of one image in gimp, then exported it out as a single animated gif: Here is an example I made with a cc0 licensed image of a dog I found. You’ll be able to drag the value slider for key one to have the image morph between the way it normally looks and your sculpted changes, and you can right-click on the value to insert keyframes and animate these changes. If you use the nudge brush on the plane while key 1 is selected it should just make those changes to key 1. Set the value for key 1 to 1, then switch to sculpt mode.
#Mug life' app plus#
Press the plus icon a couple of times to add a basis and key 1 shapekey: You should see a section in the property editor for shapekeys. Switch back to object mode and click the green object data button in the property editor. Now, subdivide the image a bunch of times in edit mode (don’t use the subdivision surface modifier).